Very nice. Love the trees. Huge terrain. The grass is souping a bit. Maybe try gradient on texture, darker at the roots. And adjust terrain grassy texture in brightness so it matches root section of grass.
Pretty bold approach to have realtime shadows on everything. I'm kind of into forests as well, but chose an entirely different way, admittedly retro to some degree, yet. Some Vertex Color on the terrain to get very blur dark areas under trees, and simple geometry shading, then scan the brightness of the ground to adjust grass to local brightness, all precalculated and stored in the vertexcolors of the mesh. Static, even tho animated with some wind. Maybe have a look at one of my latest uploads.
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Howdy, fellow forest dweller.
Very nice. Love the trees. Huge terrain. The grass is souping a bit. Maybe try gradient on texture, darker at the roots. And adjust terrain grassy texture in brightness so it matches root section of grass.
Pretty bold approach to have realtime shadows on everything. I'm kind of into forests as well, but chose an entirely different way, admittedly retro to some degree, yet. Some Vertex Color on the terrain to get very blur dark areas under trees, and simple geometry shading, then scan the brightness of the ground to adjust grass to local brightness, all precalculated and stored in the vertexcolors of the mesh. Static, even tho animated with some wind. Maybe have a look at one of my latest uploads.